Spell
NormalCyber Revsystem
Archetype:
Cyber Dragon
View:
5082
Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects.
Cyber Revsystem — Power Evaluation
Final Score: 61 ± 8 · Confidence: Medium
- Intrinsic: 56 · Deck: 65 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Recovery/Recursion
Why it scores here
Cyber Revsystem is a spell whose only effect is to Special Summon one Cyber Dragon from hand or GY, and that body is protected from card effects. It converts the Cyber Dragon archetype's own engine into a board at near-zero cost, and it appears in all 400 sampled decks at one copy each, so its role is real and practical. The score is held down by the fact that the card itself produces no interaction, no search, no card advantage and no material value, so the Cyber Dragon ATK and the archetype's other pieces earn no credit here.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | The card is in 400 of 400 sampled decks at 1 copy average, but it has no search and its starter/searched counts are 0 in combos (verified deck count; observed combo role counts). |
| Combo & Conversion | 58 | It appears in 6 of 6 recorded combos with an average power index of 57.7, though it is never tagged as starter or payoff and its combo role lists are empty (observed). |
| Resource Economy | 45 | A spell that summons one body with no recorded card-advantage role of its own, so it is roughly even; the high netCardAdvantage on example boards belongs to the wider combo (observed, inferred). |
| Effect & Interaction | 25 | The only effect is protection from card effects on the summoned Cyber Dragon, which is not opponent interaction (verified from text). |
| Material Utility | 20 | The card is a spell and is never material, and the Cyber Dragon it summons is only a generic Level body (verified from text, inferred). |
| Resilience & Flexibility | 52 | It can summon from hand or GY, which gives two live zones, and the protection helps the body survive effect removal (verified from text, inferred). |
| Deck-Building Efficiency | 80 | One copy in nearly every deck, a 3-copy legal limit assumed, and no garnet or lock cost (verified deck counts, inferred). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 56, Deck ≈ 65, Meta = provisional. Modifiers: near free-roll, one copy (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Runs in 400 of 400 sampled decks at 1 copy, so the cost to include it is minimal
- Special Summons a Cyber Dragon from either hand or GY, so it is live in two zones
- The summoned body cannot be destroyed by card effects, so it survives effect-based removal
- High partner rate with Cyber Dragon Herz, Core and Nova (100%, 99.8%, 99.2%) confirms it sits inside the engine
Weaknesses
- Converts only into a generic Cyber Dragon body, with no search, no negation and no card advantage of its own
- Protection covers card effects only, so battle or non-effect destruction still works on the summoned body
- Its value depends on the Cyber Dragon archetype's other pieces, which the card does not supply
- Zero starter or material counts in recorded combos, so its causal contribution is hard to isolate
Counters / choke points
- Negating or responding to the spell before it resolves, since the card has no protection until it resolves (inferred from text)
- Battle destruction or non-card-effect destruction of the summoned Cyber Dragon, which the text does not protect against (inferred from text)
Best use
Starter (Cyber Dragon body enabler). Decks: Cyber Dragon, Cyberdark, K9. Suggested copies: 1.
Evidence & gaps
- Verified: Text: Special Summon 1 Cyber Dragon from hand or GY; the Cyber Dragon cannot be destroyed by card effects; 400 of 400 sampled decks run it, average 1.07 copies, max 3; Appears in 6 of 6 recorded combos, avg power index 57.7; Partner rate with Cyber Dragon Herz 100%, Core 99.8%
- Observed: Combo role counts are 0 for starter, searched, material, payoff and end-board; Recorded example boards show high netCardAdvantage, but combo role is empty for this card; Three guides mention the card as part of the Cyber Dragon core
- Inferred: It is a generic summon route that converts the archetype's engine into a board at near-zero cost; Protection covers only card-effect destruction, not battle or non-effect destruction; Three-copy legality is assumed from the missing banlist token
- Data gaps: no banlist token - assumed 3 copies (unlimited) no usage statistics (StatisticsCard) - archetype inclusion % inferred from deck sample only combos combo role is empty, so the card's causal role in combos is not confirmed no legal copies data for any format






